
==============================
*** Only important changes *** (22/10/2020)
==============================
v1.5
New:
+ Added best ending, improved standart ending.
+ Added chaos emeralds and Super Sonic (except some sprites).
+ Added new monitor type (Power Sneakers).
+ Added new special stages.
+ Added sega logo screen.
+ New continue screen.
+ Reworked cheat menu.
+ Sonic releases air bubbles when submerged (matches MD).

Improvements:
+ A bit changed appearing of fire (Marble).
+ Air bubbles are now deleted when they goes out of water.
+ All air points spawns bubbles and increased it's frequency (Labyrinth).
+ Changed electricity positions (Avoiding simplistic tactics - Final Boss).
+ Changes in levels layout and objects positions.
+ Death by drowning in a water no more adds Y speed (matches MD).
+ Fire projectiles moves 1,5x faster. more accurate collision vs bkg for down/right fire projectiles.
+ Fixed "Zone" text instead of "Stage" (Special Stage).
+ Get life for every 200 rings (Special Stage).
+ Improved physics - Sonic no slides while in water.
+ Improved physics - bounce from objects while holding button (matches MD).
+ Improved randomization (Final Boss).
+ Improved scrolling engine to support highspeeds with SuperSonic.
+ Increased inviciblity time (matches MD).
+ Low and high lava splashes (similar to MD).
+ No scrolling 'artifacts' in overscan area.
+ Point counting can be skipped.
+ Sonic can destroy monitors from side attack (matches MD).
+ Sonic can kill badniks when starting spindash.
+ Sonic starts levels on ground.
+ Spikes Badnik now can be killed from side attack (matches MD).
+ Stop timer on signpost and capsule touch (matches MD).
+ Stores up to 99 lives (Drawn max 9).

Graphics:
+ Added Boss Eggman death animation (Labyrinth)
+ Added explosion sprite for monitors.
+ Added new drowning anim.
+ Added water splash.
+ Improvents in Eggman graphics.
+ Improvents in Sonic graphics.
+ Proper animals colors on all levels.
+ Some updates in levels graphics.
+ Various fixes in objects graphics.

Music and sfx:
+ Added about 10 new sound effects, update of existing ones.
+ DPC Voice Sega.
+ Improved music engine to support also pal and dendy.
+ Improved soundtrack and added yet more music tracks.
+ Swap duty cycles options for dendy-clones.

Bugfixes:
+ Breathing a bubble no longer changes inviciblity music to level music.
+ Capsule can't hold or override anim of dead Sonic on timeout (Capsule activation 09:59 bug).
+ Changes in boss attacks (Star light).
+ Fix in draw some objects, when it drawn with more than 1 screen distance.
+ Fix in some enemies attacks (uni-uni, wasps), delay for wasps and crabs.
+ Fix in springs physics when multiple springs placed in a row.
+ Fix in springs physics when multiple springs placed in a row.
+ Fixed L/R collision with monitor at high speeds.
+ Fixed boss camera bug (Labyrinth).
+ Fixed bug with Sonic speed overflow (when Sonic instanly stops).
+ Fixed bug with broken time bonus.
+ Fixed disappearing of some rings (Levels).
+ Fixed incorrect collision sizes of several enemies.
+ Fixed inviciblity non working vs some objects and bkg.
+ Fixed many bugs with "final" boss, and improved it's randomizer.
+ Fixed not always proper sprite direction of eggman.
+ Fixed possible game freezes.
+ Fixed rare Sonic lock bug when getting hit (Star light).
+ Fixed various bugs in physics with Sonic collisions vs background and objects.
+ Fixed various graphics glitches.
+ Level-specified animals from capsule instead of fixed.
+ Sonic physics fix: no skid in water.

-------------------------------------------------------------------
v1.4
+ New title screen and Zones Selection.
+ Correction of the graphical glitch of the Continue screen.
+ Remapping of "Zone Selection" and "Continue" screen controls.

+ New block with clouds on Green Hill.
+ New complementary  objects (Only one has new graphics)
+ Many micro adjustments in the levels.

+ Improvements when using the springs:
  - When he climbs Sonic no longer suffers an automatic overtaking.
  - Upon falling Sonic automatically adopts his ball attack.
  - When bouncing off a star spring, Sonic bounces into a ball.

+ Springs now have sound effects (Recycled sound)

-------------------------------------------------------------------
v1.3
+ Fixed the sequence of explosion of the animal capsule.
+ Some level blocks are edited to better fit the new resolution.
+ New objects are added.

-------------------------------------------------------------------
v1.2 (Important update)
+ Fixed an issue that prevented demo mode from running.

-------------------------------------------------------------------
v1.1
+ New background scroll renderer:
  - No 'artifacts' on left and right borders.
  - No more blanked lower border.
  - New code much more faster.

==============================
***    Additional Notes    ***
==============================
• The main core of "BizHawk" is incompatible with our hack, attached is an image that illustrates how to solve it by changing core in that emulator.

• We decided to focus only on the main version, so all unrelated content is removed (Hummer Complete, Family Kid, etc. - It will be published separately).

• At the moment there is a small bug in a specific sector in Spring Yard Zone, a GIF is attached to illustrate it better.
 
==============================
***     Social media       ***
==============================
Amilgi (Compositor/ Sonido)
https://www.romhacking.net/community/4246

FuriousTH
https://soundcloud.com/furiousth
https://www.twitch.tv/furiousth
https://www.youtube.com/@FuriousTH

MacBee
https://mcbremakes.blogspot.com
https://twitter.com/MCBRemakes

PacManfan64
https://twitter.com/pacmanfan64
https://www.deviantart.com/pacmanfan64
https://www.youtube.com/@pacmanfan6451

RetroKidKnuckles
https://www.youtube.com/@retrokidknuckles1481

Terwilf (Gráficos)
https://linktr.ee/Terwilf

woring
https://www.youtube.com/@woring




